A sneak peak into the production of the game - Petal. Showing insights into the concept art and production design behind the demo level. Further work coming soon :)
A short video showing gameplay of the first level
Initial Concept Sketches and Art Direction
Further development and variations on the main enemies - the Grobolds
Development of the main character Petal and her clothing options
Development for a second level set in a fishing village
Plant asset development
An illustration used as a puzzle in game
An illustration played at the end of the demo level
An illustration played when you fail a level showing the Grobolds winning the battle